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  2. Final Fantasy XIV: Shadowbringers - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIV:_Shadow...

    Final Fantasy XIV: Shadowbringers [d] is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows, then later on PlayStation 5 and Xbox Series X/S. It was released on July 2, 2019, two years after Stormblood.

  3. Final Fantasy XIV: Stormblood - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIV:_Stormblood

    Final Fantasy XIV: Stormblood Original Soundtrack collects music from the launch of the expansion pack to Patch 4.3, "Under the Moonlight". The album was released by Square Enix on July 4, 2018, on Blu-ray Disc and includes a code for an exclusive "Wind-up Tsukuyomi" in-game pet. [ 55 ]

  4. Final Fantasy XIV - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIV

    Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.

  5. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    Final Fantasy XIV: In the MMORPG Final Fantasy XIV, Aether is one of the main elements of life and magic in the world. [12] [13] Magic: The Gathering: Aether (previously spelled Æther) is the main type of energy filling the blind eternities in the Magic: The Gathering multiverse, though it can also appear in variable quantities within the planes.

  6. Final Fantasy XIV: Endwalker - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIV:_Endwalker

    [10] [13] [14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content. [ 4 ] [ 15 ] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay. [ 12 ]

  7. Final Fantasy - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy

    Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded, [162] and eventually gaining over one million unique subscribers within two months of its launch. [163] The series has received critical acclaim for the quality of its visuals and soundtracks. [58]

  8. Hildibrand Manderville - Wikipedia

    en.wikipedia.org/wiki/Hildibrand_Manderville

    Hildibrand Manderville was created for the massively multiplayer online role-playing game Final Fantasy XIV. In the original version, he was in charge of quests that players must do in order to get private inn rooms in the game. He was eventually featured in the reboot of the game, Final Fantasy XIV: A Realm Reborn, with a new sidequest.

  9. Naoki Yoshida - Wikipedia

    en.wikipedia.org/wiki/Naoki_Yoshida

    Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: Mario Bros. shocked him with the idea that people could control what was shown on television and the possibilities of multiplayer design; Dragon Quest III made him want to become a writer due to how engrossed he became by its story, more so than those of ...