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  2. Grubbing - Wikipedia

    en.wikipedia.org/wiki/Grubbing

    Grubbing or clearing is the removal of trees, shrubs, stumps and rubbish from a site. This is often at the site where a transportation or utility corridor, a road or power line, an edifice or a garden is to be constructed. Grubbing is performed following clearance of trees to their stumps, preceding construction. [1]

  3. Rub-a-dub-dub - Wikipedia

    en.wikipedia.org/wiki/Rub-A-Dub-Dub

    "Rub-a-dub-dub" is an English language nursery rhyme first published at the end of the 18th century in volume two of Hook's Christmas Box [1] under the title "Dub a dub dub" rather than "Rub a dub dub". It has a Roud Folk Song Index number of 3101.

  4. Extramural English - Wikipedia

    en.wikipedia.org/wiki/Extramural_English

    In the field of second-language acquisition, extramural English (EE) is English that learners come in contact with or are involved in outside the walls of the classroom, [1] often through streaming media and online games. [2] [3] It is an example of informal learning of English. EE includes using English-mediated media, [4] listening to music ...

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Category:Language games - Wikipedia

    en.wikipedia.org/wiki/Category:Language_games

    A language game is a simple language or code, combined with a context that shows what to do with the language. For more information, see language game . See also the category Word games .

  9. Sherston Software - Wikipedia

    en.wikipedia.org/wiki/Sherston_Software

    Sherston Software, also known as Sherston Publishing Group, was a British software publisher producing educational games and learning resources.. Two teachers, Bill and Lou Bonham, started making games for the BBC Micro in 1983 and established Sherston Software Limited in 1984.

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