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  2. Heroes of Might and Magic V: Tribes of the East - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic...

    Some racial skills have been reworked, particularly Necromancy. Instead of raising only skeletons, Necromancers can now raise any Necropolis unit provided they can pay enough Dark Energy and suitable corpses are available - for instance, Bone Dragons can only be raised from slain Dragons. The dark energy is renewed every first day of the week.

  3. Heroes of Might and Magic V - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_V

    Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development.

  4. Heroes of Might and Magic - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic

    Heroes II introduced secondary skills. Heroes can learn a limited variety of secondary skills with several levels of proficiency. Secondary skills give specific, miscellaneous bonuses to heroes and their armies. For example, skill in logistics increases the distance a hero's army can travel, while skill in leadership gives their army a morale ...

  5. Heroes of Might and Magic V: Hammers of Fate - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic...

    Heroes of Might and Magic V: Hammers of Fate (Russian: Heroes of Might and Magic V: Владыки Севера) is the first expansion pack to the turn-based strategy game Heroes of Might and Magic V.

  6. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    To perform skills usually requires skill checks: a dice roll, modified by character statistics. The more difficult the magical effect, the higher the difficulty of the die roll. Such systems are often limited by an increase in the difficulty of the skill roll based upon the number of spells in a certain time period that have already been cast.

  7. Might & Magic Heroes VI - Wikipedia

    en.wikipedia.org/wiki/Might_&_Magic_Heroes_VI

    Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft.Some patches and downloadable content were developed by Limbic Entertainment, [4] [5] while the standalone expansion Shades of Darkness was developed by Virtuos. [6]

  8. Might and Magic V: Darkside of Xeen - Wikipedia

    en.wikipedia.org/wiki/Might_and_Magic_V:...

    A typical screenshot. Might and Magic V uses a game engine based on that used by Might and Magic III: Isles of Terra, and the general gameplay is therefore similar.Because it is designed to be played alongside Might and Magic IV, with characters that have obtained some levels and other enhancements through play in Clouds of Xeen, gameplay is considerably more challenging for starting characters.

  9. Heroes of Might and Magic IV - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_IV

    A small number of these skills are shared with earlier games, and some of the new skills can dramatically affect strategy (e.g., a Hero with Grandmaster Stealth is invisible to all non-allied units). Troop units may no longer be upgraded, and there are four recruitable ranks of unit in towns, down from seven.