enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Triangular function - Wikipedia

    en.wikipedia.org/wiki/Triangular_function

    Often this is an isosceles triangle of height 1 and base 2 in which case it is referred to as the triangular function. Triangular functions are useful in signal processing and communication systems engineering as representations of idealized signals, and the triangular function specifically as an integral transform kernel function from which ...

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  4. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth' – adding an element of realism to the object.

  5. Mohr's circle - Wikipedia

    en.wikipedia.org/wiki/Mohr's_circle

    The double angle approach relies on the fact that the angle between the normal vectors to any two physical planes passing through (Figure 4) is half the angle between two lines joining their corresponding stress points (,) on the Mohr circle and the centre of the circle.

  6. Unit vector - Wikipedia

    en.wikipedia.org/wiki/Unit_vector

    The notations (î, ĵ, k̂), (x̂ 1, x̂ 2, x̂ 3), (ê x, ê y, ê z), or (ê 1, ê 2, ê 3), with or without hat, are also used, [1] particularly in contexts where i, j, k might lead to confusion with another quantity (for instance with index symbols such as i, j, k, which are used to identify an element of a set or array or sequence of ...

  7. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    A NURBS curve. (See also: the animated creation of a NURBS spline.) A NURBS surface. Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces.

  8. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    Spline curve drawn as a weighted sum of B-splines with control points/control polygon, and marked component curves. In the mathematical subfield of numerical analysis, a B-spline or basis spline is a spline function that has minimal support with respect to a given degree, smoothness, and domain partition.

  9. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.