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Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.
Forgotton Anne is an adventure-platform game developed by ThroughLine Games and published by Square Enix Collective. [1] [2] [3] The game uses a hand-drawn anime aesthetic style and an orchestral score performed by the Copenhagen Philharmonic Orchestra [4] [5] and was released on May 15, 2018 on Microsoft Windows, Xbox One, and PlayStation 4. [6]
The maximum frost depth observed in the contiguous United States ranges from 0 to 8 feet (2.4 m). [1] Below that depth, the temperature varies, but is always above 0 °C (32 °F). Alternatively, in Arctic and Antarctic locations the freezing depth is so deep that it becomes year-round permafrost , and the term " thaw depth " is used instead.
Zenless Zone Zero (ZZZ) [a] is a free-to-play action role-playing game developed and published by miHoYo (with publishing outside mainland China under Cognosphere, d/b/a HoYoverse). The game was released on Windows , iOS , Android and PlayStation 5 on July 4, 2024.
Unbound: Worlds Apart is a puzzle-platforming game taking place in the Sea of Reality, which connects all of the worlds in the game's universe. [1] The player controls Soli, a mage with the ability to open portals into alternate realities. [2] [3] The player is tasked with collecting crystals that open the gates to the dark world. [4]
FrostWire, a BitTorrent client (formerly a Gnutella client), is a collaborative, open-source project licensed under the GPL-3.0-or-later license. In late 2005, concerned developers of LimeWire's open source community announced the start of a new project fork "FrostWire" that would protect the developmental source code of the LimeWire client.
Unbound is designed as a set of modular components that incorporate modern features, such as enhanced security validation, Internet Protocol Version 6 (IPv6), and a client resolver application programming interface library as an integral part of the architecture.
As with Legacy, Unbound uses the Adventure Game Studio engine. Unbound was originally supposed to be a flashback sequence in the next game, The Blackwell Convergence, but it grew so large that it became a game in its own right. The story features a real person as a character: writer Joseph Mitchell of the New Yorker.