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Imperivm: Great Battles of Rome (also known as Imperivm III: Great Battles of Rome, Imperivm RTC: Great Battles of Rome, or Imperium GBR) is a 2004 real-time strategy video game for Microsoft Windows. It is a sequel to the RTS/RPGs Celtic Kings: Rage of War and Imperivm II: The Punic Wars. [1]
SPQR: The Empire's Darkest Hour, also known simply as SPQR, is a computer adventure game by American studio CyberSites and published in 1995 by GT Interactive. Set in Ancient Rome, the player must solve a number of puzzles to uncover a criminal who wants to destroy Rome.
A strategy game set during the ancient Italian wars. The game focuses on the unification of Italy and features campaigns centered around Pyrrhus of Epirus and the struggles between early Roman and Italic states. Builders of Greece: TBA: 500 – 300 BC: An upcoming city-building game where players build and manage a city-state in ancient Greece.
Caesar (video game) Caesar II; Caesar III; Caesar IV; Catechumen (video game) Centurion: Defender of Rome; Circus Maximus: Chariot Wars; CivCity: Rome; Civilization V: Gods & Kings; Colosseum: Road to Freedom; Cradle of Rome
Imperium Romanum is a 2008 city-building video game for Windows developed by Haemimont Games and published by Kalypso Media (SouthPeak Games only licensed the game for a U.S. release by Kalypso). Imperium Romanum is a sequel to the 2006 game Glory of the Roman Empire, by the same developer. Players act as governor of a Roman province and must ...
In June 2022, Paradox announced that the game would receive no further updates unless it was acquired by another studio or there was a surge in demand for the game. [11] On the anniversary of the game's launch in 2023, Imperator: Rome received a patch that is accessible through an open beta. However, it was stressed that this was not a revival ...
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Hegemony Rome: The Rise of Caesar is a 2014 historical real-time strategy video game developed by Longbow Digital Arts and published by Kasedo Games for Microsoft Windows. Like its 2010 prequel Hegemony Gold: Wars of Ancient Greece , it combines tactical real-time battles and strategic empire management while focusing on logistics and planning ...