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The Document of Metal Gear Solid 2 is an interactive documentary developed by Konami Computer Entertainment Japan and published by Konami, originally released on September 26, 2002. [87] The game covers the development of Metal Gear Solid 2 in great detail, containing internal material developed during the production of Sons of Liberty.
Metal Gear 2: Solid Snake [b] is a 1990 action-adventure stealth video game [c] developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for ...
Metal Gear Solid and its sequels can be purchased individually, with Metal Gear Solid bundling Metal Gear and Metal Gear 2: Solid Snake. Metal Gear Solid (1998) in the Master Collection is primarily based on the game's original PlayStation version, while the standalone Metal Gear Solid VR Missions and Special Missions regional releases are ...
Vol. 1 includes Metal Gear (MSX and NES), Snake's Revenge, Metal Gear 2, Metal Gear Solid, Metal Gear Solid: VR Missions, Metal Gear Solid 2, Metal Gear Solid 3 alongside games guides, a sound selection of music from the series, and the motion comics Metal Gear Solid: Digital Graphic Novel and Metal Gear Solid 2: Bande Dessinée as bonuses.
Snake's Revenge (also known as Snake's Revenge: Metal Gear 2) [2] is a stealth action-adventure video game produced by Konami for the Nintendo Entertainment System in 1990.It is a stand-alone sequel to Metal Gear that was released in North America (under the Ultra Games brand) and the PAL region following the international commercial success of the NES version.
The overarching theme of the Metal Gear Solid series is that of the "gene, meme, scene, sense, peace, [65] revenge [66] and race," [67] and how people are affected by these factors according to the game's producer Kojima—Metal Gear Solid deals with genetics and the moral implications of genetic engineering, Metal Gear Solid 2: Sons of Liberty ...
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Much as Metal Gear began as a pastiche of action movies of the time, characters were pastiches of contemporary action movie heroes. [1] [2] When Shinkawa began designing the characters in PlayStation's Metal Gear Solid, they were given their respective established visual appearances.