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Star Wars Jedi Knight II: Jedi Outcast is a 2002 first-and third-person shooter video game developed by Raven Software for Windows and Mac OS.Westlake Interactive ported the game to Mac OS X, while the Xbox and GameCube versions were ported by Vicarious Visions; most versions were published by Activision and LucasArts, with only the Mac OS version published by Aspyr.
Star Wars: Jedi Knight II - Jedi Outcast: Nintendo Switch, PlayStation 4: Sid Meier's Civilization VI: PlayStation 4, Xbox One: Lightmatter: Microsoft Windows: Morkredd: Microsoft Windows, Xbox One, Xbox Series X/S: Developed by Hyper Games 2020 Planet Coaster: MacOS: Sid Meier's Civilization VI: Android: Star Wars: Episode I - Racer
Screenshot of version 1.4.1 taken in June 2016. Movie Battles II is a team-based game that allows players to join either the Lights Side of the Force (represented by the Galactic Republic, the Rebel Alliance, or the Resistance, depending on the map) or the Dark Side (represented by the Separatists/CIS, the Galactic Empire, or the First Order).
Star Wars: Jedi Knight is a series of first- and third-person shooter video games set in the fictional Star Wars expanded universe.The series focuses primarily on Kyle Katarn, a former Imperial officer who becomes a mercenary working for the Rebel Alliance, and later a Jedi and instructor at Luke Skywalker's Jedi Academy.
Jedi Academy uses the same game engine as Jedi Outcast, the id Tech 3, but features several technical improvements. Like Jedi Outcast, the game combines shooter elements with hack and slash combat, allowing players to wield blasters, lightsabers and a variety of Force powers. The lightsaber combat has been slightly improved and both the player ...
Wikipedia: WikiProject Video games/Peer review/Star Wars Jedi Knight II: Jedi Outcast
Retrieved from "https://en.wikipedia.org/w/index.php?title=Jedi_Knight_II:_Jedi_Outcast&oldid=20108975"https://en.wikipedia.org/w/index.php?title=Jedi_Knight_II:_Jedi
LucasArts used the level editor of the Jedi engine, previously used on its games Star Wars: Dark Forces and Outlaws, to create the game's 3D environments. The game was programmed in C language. [5] The game was originally planned to have 19 levels, Nintendo Power reported a reduction to 12 levels, [8] and the final release has 10 levels. [9] [5]