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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification can be defined as the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles, such as dynamics and mechanics, in non-game contexts with the aim of motivating and engaging users. [1] [2] [3] This concept is closely related to the field of persuasion.

  5. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    There are multiple ways in which experiential education is practiced. Examples of experiential learning methods used include: Active-based learning – All participants in the group must engage actively in working together toward the stated objectives. Cooperative learning - students work on tasks in interdependent groupings. [27]

  6. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    For example, in the early days of ALS establishing a virtual library in Second Life, a surprising number of Residents visited the building, with some even asking reference questions. [ 11 ] According to successful examples, more and more libraries have realised that Second Life is a new and good means to interact with their customers, helping ...

  7. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

  8. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions.Some design documents may include functional prototypes or a chosen game engine for some sections of the game.

  9. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

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