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This may either be a power they can freely activate at will, or a curse which forces them to change involuntarily. Subcategories This category has the following 11 subcategories, out of 11 total.
1722 German woodcut of a werewolf transforming. Popular shapeshifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), ichchhadhari naag (shape-shifting cobra) of India, shapeshifting fox spirits of East Asia such as the huli jing of China, the obake of Japan, the Navajo skin-walkers, and gods, goddesses and demons and ...
Shapeshifting or transformation — The ability to physically transform the user's body into anything. Telekinesis or Psychokinesis – The ability to influence a physical system without physical interaction, typically manifesting as being able to exert force , control objects and move matter with one's mind.
Contains video games that have shapeshifting as the basis of the plot or a main aspect of gameplay. Do not include games that only have shapeshifting minor characters. Do not include games that only have shapeshifting minor characters.
Download QR code; Print/export ... (1 C, 20 P) Pages in category "Shapeshifting" The following 91 pages are in this category, out of 91 total. ...
A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books , TV shows , video games , and film as the key attribute of a superhero .
MeepCity was the first game on Roblox to pass 1 billion total visits. [66] The game was averaging 100,000 concurrent players in July 2018. [65] The game received criticism throughout 2021 due to the number of online daters inside the game and inappropriate clothing and actions found in the party feature. This caused the game to be placed as ...
Maintained to separate fiction - While some may argue that the category of Fictional Shapeshifters is superfluous, this category is maintained to separate shapeshifters appearing in works of fiction (i.e. characters created by a specific author in specific work) and those from legend, mythology or folklore (for instance, the trickster gods of various mythologies).