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Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Danganronpa 3: The End Of Kibougamine Gakuen − Comic Anthology (ダンガンロンパ3 The End of 希望ヶ峰学園 コミックアンソロジー) New Danganronpa V3: Minna no Koroshiai Shingakki − Comic Anthology ( ニューダンガンロンパV3: みんなのコロシアイ新学期 コミックアンソロジー )
Kazutaka Kodaka (Japanese: 小高 和剛, Hepburn: Kodaka Kazutaka, born July 8, 1978) is a Japanese video game designer, writer, and manga artist.His work is known for recurring themes of contrasting hope and despair, luck and talent, truth and lies, and mixing tragedy with dark humor, as well as using numerous plot twists.
Danganronpa V3 continues the same style of gameplay as the first two numbered Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. . During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Tri
The game, a spin-off installment in the Danganronpa visual novel series, is an expanded version of two side-modes from Danganronpa V3: Killing Harmony (2017), and was released digitally as a standalone game and physically through the game compilation Danganronpa Decadence, as a part of celebrations for the 10th anniversary of the Danganronpa ...
His role in Danganronpa/Zero was also well received by Kotaku for how he interacts with the main character. [78] Makoto's role in the Danganronpa 3: The End of Hope's Peak High School was a source of positive reaction. Critics saw him as a tragic hero because the new cast suspect him of being a criminal and he is antagonized by multiple members ...
The word Danganronpa originated from Komatsuzaki, which was first written in kanji but was later changed to katakana for the logo. [2] For most games, he was in charge of designing characters with outstanding designs while the protagonist were meant to look like common people.
In the West, Danganronpa: Trigger Happy Havoc and Danganronpa 2 sold over 200,000 copies combined in the United States and Europe by April 29, 2015, which NIS America CEO Takuro Yamashita said was impressive since they were PS Vita exclusives. [47] The Steam release of the game had an estimated total of 234,000 players by July 2018. [48]