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Computer wargames are digital simulations of military conflict descended from, ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...
Strategic Studies Group (SSG) is an Australian software development company that makes primarily strategy wargames. The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. [1] Trout was proprietor of a military books store and Keating had had several of his games published by Strategic Simulations.
Paradox Interactive – creator of such computer grand-strategy games as the medieval wargames Crusader Kings and Crusader Kings II, and the post-medieval wargames Europa Universalis, Europa Universalis II, Europa Universalis III and Europa Universalis IV, and the Iron-Age series of wargames Victoria: An Empire Under the Sun, and Victoria II ...
Gary Grigsby is a designer and programmer of computer wargames.In 1997, he was described as "one of the founding fathers of strategy war games for the PC." [1] Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."
Chuck Kroegel, who joined the company as an employee in 1983, was the co-author with David Landrey of many of the early SSI wargames and led product development for over ten years. Strategic Simulations booth at the West Coast Computer Faire in 1982. By late 1980, SSI advertised that its games could "take you from Waterloo to the Super Bowl.
Wargamer (originally The Wargamer) is a British website specialising in tabletop games, with a particular focus on miniature wargames, tabletop role-playing games, and strategic card games. It also publishes articles on various digital wargames and strategy games for the PC and other digital platforms. It is currently owned and operated by ...
Every encounter in World War I aerial combat is a close range turning dogfight that can have many outcomes including the planes colliding, spinning out of control, crashing into the ground, being hit by anti aircraft artillery, or being shot down or killed, depending on the game skill level set and the players skill level.