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  2. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    Grand Theft Auto IV [40] PlayStation 3, Windows, Xbox 360 Rockstar North: Midnight Club: Los Angeles [41] PlayStation 3, Xbox 360 Rockstar San Diego 2009 Grand Theft Auto IV: The Lost and Damned: PlayStation 3, Windows, Xbox 360 Rockstar North Grand Theft Auto: The Ballad of Gay Tony: 2010 Red Dead Redemption [42]

  3. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [40] the only official modification tool Rockstar has released is Rockstar Editor, [41] a tool which allows users to record and edit ...

  4. Grand Theft Auto IV - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_IV

    The Grand Theft Auto IV rendition of Liberty City is more detailed and larger in size than most earlier entries in the series; although smaller than San Andreas, the setting of the previous main game, the developers considered it comparable in scope due to city's verticality, number of buildings, and level of detail. [45]

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Manhunt (video game) - Wikipedia

    en.wikipedia.org/wiki/Manhunt_(video_game)

    Rockstar North began development of Manhunt in the mid-early nineties, building the game with the RenderWare engine that had been used for the Grand Theft Auto titles. [12] In September 2003, GamesMaster published a preview of Manhunt , commenting "[Rockstar North has] scraped its imagination to further twist the way games are made in the ...

  8. List of graphic adventure games - Wikipedia

    en.wikipedia.org/wiki/List_of_graphic_adventure...

    Notable graphic adventure games of the 1980s Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems

  9. Deluxe Paint - Wikipedia

    en.wikipedia.org/wiki/Deluxe_Paint

    Deluxe Paint V on the Amiga, showing detail from The Birth of Venus, included as a sample picture starting with the first release in 1985 [1]. Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985.