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  2. List of emoticons - Wikipedia

    en.wikipedia.org/wiki/List_of_emoticons

    This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...

  3. List of facial expression databases - Wikipedia

    en.wikipedia.org/wiki/List_of_facial_expression...

    A facial expression database is a collection of images or video clips with facial expressions of a range of emotions. Well-annotated ( emotion -tagged) media content of facial behavior is essential for training, testing, and validation of algorithms for the development of expression recognition systems .

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. Facial expression - Wikipedia

    en.wikipedia.org/wiki/Facial_expression

    Facial expression is the motion and positioning of the muscles beneath the skin of the face. These movements convey the emotional state of an individual to observers ...

  6. Furry fandom - Wikipedia

    en.wikipedia.org/wiki/Furry_fandom

    A large group of fursuit owners at a furry convention. The furry fandom is a subculture interested in anthropomorphic animal characters. [1] [2] [3] Some examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes.

  7. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1]

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The system is based on a robust offline face tracking stage which trains the system with different facial expressions. The matched sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Audio-driven techniques are particularly well fitted for speech animation.

  9. Category:Facial expressions - Wikipedia

    en.wikipedia.org/wiki/Category:Facial_expressions

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