enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Guildbook: Spooks and Oracles - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Spooks_and_Oracles

    Guildbook: Spooks and Oracles is the sixth in a series of supplements that describes the history of the Arcanos (wraithly powers) and the societies that surround each. This book covers the Spook and Oracle Guilds, and details their powers, and provides templates for characters.

  3. Guildbook: Pardoners and Puppeteers - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Pardoners_and...

    Guildbook: Pardoners and Puppeteers is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2]

  4. Guildbook: Haunters - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Haunters

    From 1995 to 1998, White Wolf published a series of six Guildbook splatbooks that described the Arcanos (wraithly powers) and the cultures that form around them. Guildbook: Haunters is the fourth book of the series, a 72-page square-spined softcover book written by Lucein Soulban, with interior art by John Cobb, Fred Hooper, Darren Fryendall, Eric Lacombe and Henry Higginbottom, and cover art ...

  5. List of Wraith: The Oblivion books - Wikipedia

    en.wikipedia.org/wiki/List_of_Wraith:_The...

    In Wraith: The Oblivion, players take the roles of wraiths. Wraith: The Oblivion is the fourth game in the World of Darkness series of horror tabletop role-playing games. They share the same setting – a dark, gothic-punk interpretation of the real world, rife with corruption, where supernatural beings exist.

  6. Guildbook: Sandmen - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Sandmen

    Guildbook: Sandmen is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2] It is the second release in the Guildbook line of books, which develop the culture and societies of each of the wraith guilds. [3]

  7. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    Work on The Elder Scrolls IV: Oblivion began in 2002, after Morrowind 's publication. [40] Oblivion was developed by Bethesda Softworks, and the initial Xbox 360 and PC releases were co-published by Bethesda and Take-Two Interactive subsidiary 2K Games. [41] [42] Oblivion was released on March 21, 2006. [43]

  8. The Elder Scrolls II: Daggerfall - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_II:...

    One special feature in Daggerfall is the ability for the player to create their own spells using the game's spell-creation system, which is unlocked by joining the Mages Guild; allowing the player to create custom spells with varying effects, the game will automatically generate the magicka cost of the spell based on the power of effects chosen ...

  9. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    In its original release Dungeons & Dragons included three classes: fighting man, magic user, and Cleric (a class distinct from Mages or Wizards that channels divine power from deific sources to perform thaumaturgy and miracles rather than arcane magic drawn from cosmic sources to cast spells), while supplemental rules added the Thief class. [7]