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Dragon Quest is a cultural phenomenon in Japan. [173] According to Ryutaro Ichimura and Yuji Horii, Dragon Quest has become popular enough that it is used as a common topic for conversation in Japan, [174] and is considered by the Japanese gaming industry as Japan's national game. [129]
The neologism puff-puff, coined by Akira Toriyama in Dragon Ball, is frequently used in the Dragon Quest video game series, which he was the lead artist of. [50] Due to the term's usage in Dragon Ball and Dragon Quest, it has also been referenced in games such as 3D Dot Game Heroes, [51] Yakuza: Like a Dragon, [52] and Final Fantasy XIV. [53]
Koichi Sugiyama (すぎやま こういち, Sugiyama Kōichi, April 11, 1931 – September 30, 2021) was a Japanese composer, conductor, and orchestrator.He was best known for composing for the Dragon Quest franchise, along with several other video games, anime, film, television shows, and pop songs.
Dragon Quest was released in Japan in 1986 for the Famicom, the MSX, [48] [49] the MSX2, and the PC-9801. [50] Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV.
The scene has been censored outside of Japan in multiple Dragon Quest games as well as in Dragon Ball. [6] [14] Dragon Quest III replaces it with a fortune teller, while Dragon Quest IV and Dragon Quest VI changes it to the non-sexual "Pufpuf therapy" and a makeup session respectively.
Dragon Quest, one of the earliest successful Japanese role-playing games, had its title changed to Dragon Warrior so as not to confuse it with the similarly-titled tabletop role-playing game DragonQuest. [33] [34] The DragonQuest title was discontinued in 1987, [34] and Square Enix registered the Dragon Quest trademark for their use in 2003. [35]
Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.
Japanese values are cultural goals, beliefs and behaviors that are considered important in Japanese culture. From a global perspective, Japanese culture stands out for its higher scores in emancipative values, individualism, and flexibility compared to many other cultures around the world. There is a similar level of emphasis on these values in ...