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  2. Torneko's Great Adventure - Wikipedia

    en.wikipedia.org/wiki/Torneko's_Great_Adventure

    It won the Grand Prize at the 1993 Japan Software Awards. In 2006, the game was voted number 78 by the readers of Famitsu magazine in its top 100 games of all time. [23] Although it has sold less than the Dragon Quest's mainline titles, the success behind its sales is due to its crossover with the latter, which is a cultural phenomenon in Japan ...

  3. Dragon Quest - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest

    Dragon Quest is a cultural phenomenon in Japan. [173] According to Ryutaro Ichimura and Yuji Horii, Dragon Quest has become popular enough that it is used as a common topic for conversation in Japan, [174] and is considered by the Japanese gaming industry as Japan's national game. [129]

  4. Cultural impact of Dragon Ball - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_Dragon_Ball

    The neologism puff-puff, coined by Akira Toriyama in Dragon Ball, is frequently used in the Dragon Quest video game series, which he was the lead artist of. [50] Due to the term's usage in Dragon Ball and Dragon Quest, it has also been referenced in games such as 3D Dot Game Heroes, [51] Yakuza: Like a Dragon, [52] and Final Fantasy XIV. [53]

  5. History of Eastern role-playing video games - Wikipedia

    en.wikipedia.org/wiki/History_of_Eastern_role...

    Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Dragon Quest VI also improved on the inventory management of its predecessors with the addition of a bag to store extra items. [233]

  6. Japanese dragon - Wikipedia

    en.wikipedia.org/wiki/Japanese_dragon

    Chinese dragon mythology is the source of Japanese dragon mythology. Japanese words for "dragon" are written with kanji ("Chinese characters"), either simplified shinjitai 竜 or traditional kyūjitai 龍 from Chinese long 龍. These kanji can be read tatsu in native Japanese kun'yomi, [b] and ryū or ryō in Sino-Japanese on'yomi. [c]

  7. Japanese values - Wikipedia

    en.wikipedia.org/wiki/Japanese_values

    Japanese values are cultural goals, beliefs and behaviors that are considered important in Japanese culture. From a global perspective, Japanese culture stands out for its higher scores in emancipative values, individualism, and flexibility compared to many other cultures around the world. There is a similar level of emphasis on these values in ...

  8. Dragon Quest (video game) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest_(video_game)

    Dragon Quest was released in Japan in 1986 for the Famicom, the MSX, [48] [49] the MSX2, and the PC-9801. [50] Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV.

  9. Koichi Sugiyama - Wikipedia

    en.wikipedia.org/wiki/Koichi_Sugiyama

    Koichi Sugiyama (すぎやま こういち, Sugiyama Kōichi, April 11, 1931 – September 30, 2021) was a Japanese composer, conductor, and orchestrator.He was best known for composing for the Dragon Quest franchise, along with several other video games, anime, film, television shows, and pop songs.