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Alice was developed to address four core problems in educational programming: [2] Alice is designed solely to teach programming theory without the complex semantics of production languages such as C++. Users can place objects from Alice's gallery into the virtual world that they have imagined, and then they can program by dragging and dropping ...
Pages in category "Java platform games" The following 127 pages are in this category, out of 127 total. This list may not reflect recent changes. A.
Epsitec Games created Colobot and Ceebot for Windows. The player programs machines through object-oriented programming like Java, C++, or C# to accomplish puzzle tasks. The objective of these games was to teach the player the fundamentals of these languages. Carnage Heart involves programming mechas that then fight without any user input.
It introduces popular programming techniques along with robotics and artificial intelligence. The robot can be programmed in Arabic, Chinese, Dutch, German, English and Swedish. Scratch is a visual language with the goal of teaching programming concepts to children by allowing them to create projects such as games, videos, and music. It does ...
Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
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In 1998, she founded the Java programmers' online community JavaRanch. [3] She is the co-creator of the Head First series of books on technical (primarily computer) topics, along with her partner, Bert Bates. The series, which began with Head First Java in 2003, [4] takes an unorthodox, visually intensive approach to the process of teaching ...