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A display may exhibit different behavior in horizontal and vertical axes, requiring users and manufacturers to specify maximum usable viewing angles in both directions. Usually, the screens are designed to facilitate greater viewing angles at the horizontal level, and smaller angles at the vertical level, should the two of them differ in magnitude.
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In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
The diagram on the right shows an observer's eye looking at a frontal extent (the vertical arrow) that has a linear size , located in the distance from point . For present purposes, point O {\displaystyle O} can represent the eye's nodal points at about the center of the lens, and also represent the center of the eye's entrance pupil that is ...
This trade-off is asserted to work well on LCD flat panel monitors. ClearType was first announced at the November 1998 COMDEX exhibition. The technology was first introduced in software in January 2000 [ 1 ] as an always-on feature of Microsoft Reader , which was released to the public in August 2000.
A see-through display or transparent display is an electronic display that allows the user to see what is shown on the screen while still being able to see through it. The main applications of this type of display are in head-up displays , augmented reality systems, digital signage, and general large-scale spatial light modulation .
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A multiple-sync (multisync) monitor, also known as a multiscan or multimode monitor, is a raster-scan analog video monitor that can properly synchronise with multiple horizontal and vertical scan rates. [1] [2] In contrast, fixed frequency monitors can only synchronise