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  2. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  3. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology. [1]

  4. ACIS - Wikipedia

    en.wikipedia.org/wiki/ACIS

    3D Deformable Modeling is an interactive sculpting tool for shaping 3D models. Included as part of Spatial's suite of 3D modeling development technologies, 3D Deformable Modeling uses local and global editing features that allow for the creation and manipulation of free-form B-spline and NURBS curves and surfaces. Advanced Covering

  5. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    A B-spline function is a combination of flexible bands that is controlled by a number of points that are called control points, creating smooth curves. These functions are used to create and manage complex shapes and surfaces using a number of points. B-spline function and Bézier functions are applied extensively in shape optimization methods. [5]

  6. Spline (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Spline_(mathematics)

    The mathematical spline that most closely models the flat spline is a cubic (n = 3), twice continuously differentiable (C 2), natural spline, which is a spline of this classical type with additional conditions imposed at endpoints a and b.

  7. T-spline - Wikipedia

    en.wikipedia.org/wiki/T-spline

    A NURBS curve represents a 1D perfectly smooth curve in 2D or 3D space. To represent a three-dimensional solid object, or a patch of one, B-Spline or NURBS curves are extended to surfaces. These surfaces consist of a rectangular grid of control points, called a control grid or control net, and two knot vectors, commonly called U and V.

  8. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    This is analogous to spline surfaces and curves, where Bézier curves are required to interpolate certain control points, while B-Splines are not (and are more approximate). Subdivision surface schemes can also be categorized by the type of polygon that they operate on: some function best for quadrilaterals (quads), while others primarily ...

  9. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    The method is termed active spline model. [5] The model is devised on the basis of active shape model, but uses centripetal Catmull-Rom spline to join two successive points (active shape model uses simple straight line), so that the total number of points necessary to depict a shape is less. The use of centripetal Catmull-Rom spline makes the ...

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