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  2. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  3. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    [citation needed] 1.2×10 6: IBM 7030 "Stretch" transistorized supercomputer, 1961; 5×10 6: CDC 6600, first commercially successful supercomputer, 1964 [2] 11×10 6: Intel i386 microprocessor at 33 MHz, 1985; 14×10 6: CDC 7600 supercomputer, 1967 [2] 40×10 6: i486 microprocessor at 50 MHz, 1989; 86×10 6: Cray 1 supercomputer, 1978 [2]

  4. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The first PC compiler was for BASIC (1982) when a 4.8 MHz 8088/87 CPU obtained 0.01 MWIPS. Results on a 2.4 GHz Intel Core 2 Duo (1 CPU 2007) vary from 9.7 MWIPS using BASIC Interpreter, 59 MWIPS via BASIC Compiler, 347 MWIPS using 1987 Fortran, 1,534 MWIPS through HTML/Java to 2,403 MWIPS using a modern C / C++ compiler.

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    www.aol.com/products/utilities/system-mechanic

    Download System Mechanic to help repair and speed up your slow PC. Try it free* for 30 days now.

  6. Counts per minute - Wikipedia

    en.wikipedia.org/wiki/Counts_per_minute

    Disintegrations per minute (dpm) and disintegrations per second (dps) are measures of the activity of the source of radioactivity. The SI unit of radioactivity, the becquerel (Bq), is equivalent to one disintegration per second.

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.

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  9. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    This process took a total of 0.02 seconds of CPU time (User + System). The reported System time is 0.00 seconds, indicating that the amount of System time used was less than the printed resolution of 0.01 seconds. Elapsed real time was 0.08 seconds. The following is the source code of the application nextPrimeNumber which was used in the above ...