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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. MiHoYo - Wikipedia

    en.wikipedia.org/wiki/MiHoYo

    MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai franchise, Tears of Themis, Genshin Impact, and Zenless Zone Zero.

  4. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    Older games had far shorter draw distances, most noticeable in vast, open scenes. In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1]

  5. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.

  6. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix is sometimes referred to as a canonical form. So far all points in the 3D world have been represented in a camera centered coordinate system, that is, a coordinate system which has its origin at the camera center (the location of the pinhole of a pinhole camera). In practice however, the 3D points may be represented in terms ...

  7. Omnidirectional (360-degree) camera - Wikipedia

    en.wikipedia.org/wiki/Omnidirectional_(360...

    Schematic of an omnidirectional camera with two mirrors: 1. Camera 2. Upper Mirror 3. Lower Mirror 4. "Black Spot" 5. Field of View (light blue) In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane.

  8. Digital camera modes - Wikipedia

    en.wikipedia.org/wiki/Digital_camera_modes

    In most digital cameras, by default autofocus is only activated (AF-on) when the shutter button is pressed halfway down, which helps to preserve battery life. However, some photographers find that having AF-on and the shutter release on the same button makes it harder to establish the correct focus point, or hold it once the desired point is ...

  9. Burst mode (photography) - Wikipedia

    en.wikipedia.org/wiki/Burst_mode_(photography)

    Cameras capable of high continuous shooting rates are much desired when the subjects are in motion, as in sports photography, or where the opportunities are brief. Rather than anticipate the action precisely, photographers can simply start shooting from right before they believe the action will occur, giving a high chance of at least one frame ...