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  2. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War. [6] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and ...

  3. Call of Duty: World at War - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

    Additionally, World at War marked the debut of the cooperative Zombies mode, which would go on to become a mainstay in Treyarch's subsequent Call of Duty games. Development for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set

  4. Gary Grigsby's World at War - Wikipedia

    en.wikipedia.org/wiki/Gary_Grigsby's_World_at_War

    Gary Grigsby's World at War was announced in February 2004. [2] 2 by 3 Games developed it concurrently with War in the Pacific, a significantly more complicated title.The company's Joel Billings noted that playtesting World at War was relatively simple: "In WitP the longest scenario can last around 1700 turns, while GGWaW ' s longest scenario lasts around 25 turns". [3]

  5. Category : Video games with Steam Workshop support

    en.wikipedia.org/wiki/Category:Video_games_with...

    This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...

  6. Call of Duty: World at War – Zombies - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War – Zombies (also known as simply Call of Duty: Zombies) was a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War . [ 1 ]

  7. World at War - Wikipedia

    en.wikipedia.org/wiki/World_at_War

    The World at War (1973–74), British television series documenting World War II; Call of Duty: World at War (2008), video game developed by Treyarch; Gary Grigsby's World at War (2005), computer wargame developed by 2 by 3 Games; Left Behind: World at War (2005), video film, second sequel to Left Behind; Worlds at War, a 1989 video game; A ...

  8. Call of Duty: World at War (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War is a video game on several platforms: Call of Duty: World at War for the PC, PlayStation 3, Wii and Xbox 360; Call of Duty: World at War – Zombies for the iPhone; Call of Duty: World at War – Final Fronts for the PlayStation 2; Call of Duty: World at War (Nintendo DS) for the Nintendo DS

  9. Call of Duty: World at War – Final Fronts - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. [4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II .