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  2. Dragon Quest - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest

    Dragon Quest is a cultural phenomenon in Japan. [173] According to Ryutaro Ichimura and Yuji Horii, Dragon Quest has become popular enough that it is used as a common topic for conversation in Japan, [174] and is considered by the Japanese gaming industry as Japan's national game. [129]

  3. Puff-puff (onomatopoeia) - Wikipedia

    en.wikipedia.org/wiki/Puff-puff_(onomatopoeia)

    The scene has been censored outside of Japan in multiple Dragon Quest games as well as in Dragon Ball. [6] [14] Dragon Quest III replaces it with a fortune teller, while Dragon Quest IV and Dragon Quest VI changes it to the non-sexual "Pufpuf therapy" and a makeup session respectively.

  4. Yuji Horii - Wikipedia

    en.wikipedia.org/wiki/Yuji_Horii

    Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.

  5. Cultural impact of Dragon Ball - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_Dragon_Ball

    The neologism puff-puff, coined by Akira Toriyama in Dragon Ball, is frequently used in the Dragon Quest video game series, which he was the lead artist of. [50] Due to the term's usage in Dragon Ball and Dragon Quest, it has also been referenced in games such as 3D Dot Game Heroes, [51] Yakuza: Like a Dragon, [52] and Final Fantasy XIV. [53]

  6. Maya and Meena - Wikipedia

    en.wikipedia.org/wiki/Maya_and_Meena

    Maya and Meena were both created by the game's creator, Yuji Horii, and designed by the game's artist, Akira Toriyama. [citation needed] Horii decided to change up the player's expected structure of the fifth chapter by having the characters join the Hero's party in reverse order of the earlier chapters, meaning the sisters were set to be the first to join the Hero. [1]

  7. History of Eastern role-playing video games - Wikipedia

    en.wikipedia.org/wiki/History_of_Eastern_role...

    Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Dragon Quest VI also improved on the inventory management of its predecessors with the addition of a bag to store extra items. [233]

  8. Experts Predict You’ll Be Snacking On One of These Trends In 2025

    www.aol.com/experts-predict-ll-snacking-one...

    Forget salty, sweet, and umami—2025 is the year of sour. More specifically, sour cherries are about to have a moment, according to market research firm Mintel's 2025 Global Food and Drinks ...

  9. Dragon Quest (video game) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest_(video_game)

    Dragon Quest was released in Japan in 1986 for the Famicom, the MSX, [48] [49] the MSX2, and the PC-9801. [50] Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV.

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