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This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
The newest advance in interactive children's books reflects the recent popularity of Amazon's Kindle. There are now a plethora of e-book sites that place children's picture books, along with LeapFrog-like sound effects and word pronunciation, completely online-often for free. Some will actually read an entire story aloud.
It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6] Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. [5] It is currently in version 2.10.0, as of November 2024. [1]
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
Digital storytelling is a community-based activity and should be distinguished from electronic literature, which is a literary movement where genres include hypertext fiction, digital poetry, interactive fiction, generative literature, and from other forms of digital narrative, for instance in video games or fan fiction.
In their seminal work To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM, H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer." [5] Children's Tech Review wrote that when a children's book comes to a touch screen, it can be called many names, including: “ebooks ...
The first chat fiction platform, Hooked, was created by Prerna Gupta and Parag Chordia, who were writing a novel and decided to do A/B testing to gauge reader preferences. . They found that most of their target audience of teenagers failed to finish 1,000-word excerpts of best-selling young-adult novels, but read through stories of the same length written as text message conversations.
The Inform compiler, starting with version 6.30, can produce either Z-machine or Glulx story files. A Spanish interactive fiction development system called Superglús also uses Glulx. The reference interpreter is Andrew Plotkin's Glulxe, [1] but the Git interpreter is often used as it is somewhat faster. [2]
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