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String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
The #ifeq function selects one of two alternatives based on whether two test strings are equal to each other. {{#ifeq: string 1 | string 2 | value if equal | value if not equal}} If both strings are valid numerical values, they are compared as numbers, rather than as literal strings: {{#ifeq: 01 | 1 | equal | not equal }} → equal
Signum function = . In mathematics, the sign function or signum function (from signum, Latin for "sign") is a function that has the value −1, +1 or 0 according to whether the sign of a given real number is positive or negative, or the given number is itself zero.
The longest common substrings of a set of strings can be found by building a generalized suffix tree for the strings, and then finding the deepest internal nodes which have leaf nodes from all the strings in the subtree below it. The figure on the right is the suffix tree for the strings "ABAB", "BABA" and "ABBA", padded with unique string ...
In a classification task, the precision for a class is the number of true positives (i.e. the number of items correctly labelled as belonging to the positive class) divided by the total number of elements labelled as belonging to the positive class (i.e. the sum of true positives and false positives, which are items incorrectly labelled as belonging to the class).
a.b matches any string that contains an "a", and then any character and then "b". a.*b matches any string that contains an "a", and then the character "b" at some later point. These constructions can be combined to form arbitrarily complex expressions, much like one can construct arithmetical expressions from numbers and the operations +, − ...
No Failsafe I/O: AutoHotkey (global ErrorLevel must be explicitly checked), C, [47] COBOL, Eiffel (it actually depends on the library and it is not defined by the language), GLBasic (will generally cause program to crash), RPG, Lua (some functions do not warn or throw exceptions), and Perl.
Ukkonen's 1985 algorithm takes a string p, called the pattern, and a constant k; it then builds a deterministic finite state automaton that finds, in an arbitrary string s, a substring whose edit distance to p is at most k [13] (cf. the Aho–Corasick algorithm, which similarly constructs an automaton to search for any of a number of patterns ...