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  2. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.

  3. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    Generator Date First proponents References Notes Middle-square method: 1946 J. von Neumann [1] In its original form, it is of poor quality and of historical interest only. Lehmer generator: 1951 D. H. Lehmer [2] One of the very earliest and most influential designs. Linear congruential generator (LCG) 1958 W. E. Thomson; A. Rotenberg [3] [4]

  4. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    For example, squaring the number "1111" yields "1234321", which can be written as "01234321", an 8-digit number being the square of a 4-digit number. This gives "2343" as the "random" number. Repeating this procedure gives "4896" as the next result, and so on. Von Neumann used 10 digit numbers, but the process was the same.

  5. Randomized algorithm - Wikipedia

    en.wikipedia.org/wiki/Randomized_algorithm

    A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...

  6. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Before modern computing, researchers requiring random numbers would either generate them through various means (dice, cards, roulette wheels, [5] etc.) or use existing random number tables. The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 ...

  7. KISS (algorithm) - Wikipedia

    en.wikipedia.org/wiki/KISS_(algorithm)

    [1] [2] [3] Starting from 1998 Marsaglia posted on various newsgroups including sci.math, comp.lang.c, comp.lang.fortran and sci.stat.math several versions of the generators. All KISS generators combine three or four independent random number generators with a view to improving the quality of randomness.

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  9. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    [9] [10] The only difference between Durstenfeld's and Sattolo's algorithms is that in the latter, in step 2 above, the random number j is chosen from the range between 1 and i−1 (rather than between 1 and i) inclusive. This simple change modifies the algorithm so that the resulting permutation always consists of a single cycle.