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  2. Counts per minute - Wikipedia

    en.wikipedia.org/wiki/Counts_per_minute

    Disintegrations per minute (dpm) and disintegrations per second (dps) are measures of the activity of the source of radioactivity. The SI unit of radioactivity, the becquerel (Bq), is equivalent to one disintegration per second. This unit should not be confused with cps, which is the number of counts received by an instrument from the source.

  3. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    They also manage many items outside of game testing, relating to the overall production of a title. Their approval is typically required for final submission or "gold" status. [16] Lead tester, test lead [10] or QA lead [7] is the person responsible for the game working correctly [10] and managing bug lists. [11] A lead tester manages the QA ...

  4. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  5. Users ‘create games in seconds’ as OpenAI’s new ... - AOL

    www.aol.com/users-create-games-seconds-openai...

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  6. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. List of humorous units of measurement - Wikipedia

    en.wikipedia.org/wiki/List_of_humorous_units_of...

    The beard-second is a unit of length inspired by the light-year, but applicable to extremely short distances such as those in integrated circuits. It is the length an average beard grows in one second. Kemp Bennett Kolb defines the distance as exactly 100 angstroms (10 nanometres), [8] as does Nordling and Österman's Physics Handbook. [9]