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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj["x"] = 10). A property may be added, rebound, or deleted at run-time.

  4. Conditional operator - Wikipedia

    en.wikipedia.org/wiki/Conditional_operator

    expression 1, expression 2: Expressions with values of any type. If the condition is evaluated to true, the expression 1 will be evaluated. If the condition is evaluated to false, the expression 2 will be evaluated. It should be read as: "If condition is true, assign the value of expression 1 to result.

  5. Vacuous truth - Wikipedia

    en.wikipedia.org/wiki/Vacuous_truth

    These examples, one from mathematics and one from natural language, illustrate the concept of vacuous truths: "For any integer x, if x > 5 then x > 3." [11] – This statement is true non-vacuously (since some integers are indeed greater than 5), but some of its implications are only vacuously true: for example, when x is the integer 2, the statement implies the vacuous truth that "if 2 > 5 ...

  6. Field with one element - Wikipedia

    en.wikipedia.org/wiki/Field_with_one_element

    In mathematics, the field with one element is a suggestive name for an object that should behave similarly to a finite field with a single element, if such a field could exist. This object is denoted F 1, or, in a French–English pun, F un. [1] The name "field with one element" and the notation F 1 are only suggestive, as there is no field ...

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.

  8. Ext JS - Wikipedia

    en.wikipedia.org/wiki/Ext_JS

    Ext JS is a composition of classes that has many capabilities. Some examples: an abstract layer for browsers (e.g. Ext.isArray that can be used as a replacement for Array.isArray)

  9. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The decorator [4] design pattern is one of the twenty-three well-known design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.