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A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj["x"] = 10). A property may be added, rebound, or deleted at run-time.
expression 1, expression 2: Expressions with values of any type. If the condition is evaluated to true, the expression 1 will be evaluated. If the condition is evaluated to false, the expression 2 will be evaluated. It should be read as: "If condition is true, assign the value of expression 1 to result.
These examples, one from mathematics and one from natural language, illustrate the concept of vacuous truths: "For any integer x, if x > 5 then x > 3." [11] – This statement is true non-vacuously (since some integers are indeed greater than 5), but some of its implications are only vacuously true: for example, when x is the integer 2, the statement implies the vacuous truth that "if 2 > 5 ...
In mathematics, the field with one element is a suggestive name for an object that should behave similarly to a finite field with a single element, if such a field could exist. This object is denoted F 1, or, in a French–English pun, F un. [1] The name "field with one element" and the notation F 1 are only suggestive, as there is no field ...
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.
Ext JS is a composition of classes that has many capabilities. Some examples: an abstract layer for browsers (e.g. Ext.isArray that can be used as a replacement for Array.isArray)
The decorator [4] design pattern is one of the twenty-three well-known design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.