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A triomino tile is in the shape of an equilateral triangle approximately 1 in (2.5 cm) on each side and approximately 1 ⁄ 4 in (6.4 mm) thick. Each point of the triangle has a number (most often from 0 to 5, as in the Pressman version), [2] and each triomino has a unique combination of numbers, subject to the following restrictions:
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English: Sample tile for the three-sided domino game Tri-Ominos. The filename embeds the tile configuration as "Triominoes X-Y-Z.svg", where: X = lowest single value on the tile face; Y = value that follows X, moving clockwise; Z = value that follows Y, moving clockwise; Note the numbering rules for this game require that X <= Y <= Z.
In a review of the game in Games & Puzzles No.41, David Wells praised it for its "ample entertainment and tactical possibilities." [2] Marvin Kaye, writing for Galileo, concluded that the game was "an excellent abstract strategy game" but that "unless one is a game buff, one can become hopelessly confused as to the object of Tri-Nim, which is to finish last."
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The player is presented with a number of buttons related to characteristics of the game world. Clicking a button will usually result in a change to the corresponding part of the game world. The puzzle is to determine the order in which to push the buttons to achieve the good ending. The number of buttons in each game varies between 5 and 12.
Triangular Dominoes is a variant of dominoes using equilateral triangle tiles, patented by Franklin H. Richards in 1885. Two versions were made: a starter set of 35 unique tiles, with each side numbered from zero to four pips, and an advanced set of 56 unique tiles, with each side numbered from zero to five pips.