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Elden Ring [b] is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka Miyazaki with worldbuilding provided by American fantasy writer George R. R. Martin . It was published for PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on February 25 in Japan by FromSoftware and internationally ...
Elden Ring Nightreign [a] is an upcoming 2025 action role-playing game by FromSoftware and published by Bandai Namco Entertainment. A cooperative spinoff of Elden Ring, it was revealed at The Game Awards 2024, and is scheduled to be released for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Torrent is a fictional horse in the 2022 action role-playing game and soulslike Elden Ring developed by FromSoftware. A ghostly being known as a "spectral steed", Torrent chooses the player character as his new owner. He subsequently assists the player in their quest to become Elden Lord, the restorer of a magical artifact called the Elden Ring ...
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.
Dragon's Dogma 2 is set in a seamless open world that is four times larger than the map in the first game, [5] and is a parallel world to that of the previous title. The world is split between two major kingdoms, Vermund and Battahl, [ 4 ] populated with humans, the catlike beastrens, and elves.
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.
The 2022 release of Elden Ring brought renewed interest in Dark Souls III. [53] [54] [55] In a retrospective, Eurogamer compared Dark Souls III to other similar games as an "exercise in refinement" that FromSoftware accomplished with "craftsmanship and invention", [56] but remarked it was reaching the limit of what the "Soulsborne formula ...
[2] [3] The game engine was built to be flexible and scalable, with support for visual scripting, Lua, and C++ for advanced users. [4] The use of Lua allowed Bitsquid to be smaller and lighter than other game engines thanks to its lean code base. [1] [5] In April 2010, Bitsquid and Fatshark released a demo highlighting the Bitsquid engine's ...