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This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
Terraria has support for mods, which is facilitated by the third-party tModLoader. [12] [13] [14] It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. [15] Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity ...
CAS, a division of the American Chemical Society, is pleased to announce that it will contribute to the Wikipedia project. CAS will work with Wikipedia to help provide accurate CAS Registry Numbers ® for current substances listed in Wikiprojects-Chemicals section of the Wikipedia Chemistry Portal that are of widespread general public interest.
According to CAS, his visionary view of CAS' potential "led to expansion, modernization, and the forging of international alliances with other information organizations." [15] CAS was an early leader in the use of computer technology to organize and disseminate information. [16] The CAS Chemical Registry System was introduced in 1965.
Action Half-Life – A team-based multiplayer mod developed as part of the popular series of "Action"-based mods, designed to emulate the feel of an action movie. Members of the development team had previously worked with developers of Counter-Strike on the mod Action Quake 2.
The Multitap (the first device to be marketed with such a name) by NEC Home Electronics for the PC Engine, which launched alongside the platform in Japan on October 30, 1987, was the first multi-controller adapter made specifically for multiplayer support, allowing up to five controllers to be plugged into the console.
Mods can be used to add or modify nodes, gameplay mechanics, tools, weapons, armour, monsters, player skins and the user interface. The full source code of Luanti and most of its games and their artistic assets such as textures and sounds, are distributed under free licenses, making it easier to publish modified versions and derivatives .
Based on that old value, they compute some new value. Then they try to swap in the new value using CAS, where the comparison checks for the location still being equal to the old value. If CAS indicates that the attempt has failed, it has to be repeated from the beginning: the location is re-read, a new value is re-computed and the CAS is tried ...