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In Issue 7 of the UK magazine Games & Puzzles, Don Turnbull compared The Battle of Britain to two other air combat games, Luftwaffe and Schweinfurt, and called The Battle of Britain "the 'dirtiest' game, in terms of game mechanics, but the subject is close to the heart of the true English patriot." [4]
The Battle of Britain 2 is a game in which the player orders squadrons from the No. 11 Group RAF to defend Britain, commanding from the war room at Uxbridge. [1] The game uses a plotting map and a tote-board system, and the player keeps track of observer reports on potential threats from radar and the ground.
The game can be played on three levels: Strategic game (15 hours) Full campaign (several days) Tactical combat game (several hours) In the Second Edition published by PSC Games in 2017 and retitled Battle of Britain, the scenarios of the strategic game are reduced to 1–2 hours each, and the full campaign can be completed in 3–4 hours. [2]
Battle of Britain was developed by TalonSoft and was designed by Gary Grigsby and Keith Brors. [3] The pair had previously co-created the Steel Panthers series at Strategic Simulations Inc. (SSI), but had left the company in late 1997 to join TalonSoft, with the stated goal of making a wargame based on the Battle of Britain. [4]
Battle of Britain is a turn-based strategy video game developed and published by Personal Software Services for the Commodore 64 and Amstrad CPC in 1985, and the ZX Spectrum the following year. The game is set during the Battle of Britain campaign of the Second World War and revolves around Britain's defence and prevention against a Nazi invasion .
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Their Finest Hour is a simulation of the Royal Air Force and German Luftwaffe aircraft during the Battle of Britain from July to September 1940. It offers eight flyable aircraft, two RAF (Supermarine Spitfire, Hawker Hurricane) and six Luftwaffe (Messerschmitt Bf 109 E, Messerschmitt Bf 110 C-4 "Zerstörer", Junkers Ju 87 Stuka, Dornier 17 z-2, Heinkel He 111 H-3, Junkers Ju 88 A-1).
On end-of-support of the game, the source code of the game was released by Rowan Software under the "Empire Interactive License" in 2001. [15] Following the source code release a group from the game's community [16] took up the support and produced several unofficial patches until 2005. [17] [18]