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The concept of the virtual function solves the following problem: In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of the base class type instead of the derived class type.
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.
In object-oriented programming languages that support virtual methods, the compiler will automatically create a dispatch table for each object of a class containing virtual methods. This table is called a virtual method table or vtable, and every call to a virtual method is dispatched through the vtable.
Suppose a pure virtual method is defined in the base class. If a deriving class inherits the base class virtually, then the pure virtual method does not need to be defined in that deriving class. However, if the deriving class does not inherit the base class virtually, then all virtual methods must be defined.
The cached method is initialized with the most common target method (or just the cache miss handler), based on the method selector. When the method call site is reached during execution, it just calls the address in the cache. (In a dynamic code generator, this call is a direct call as the direct address is back patched by cache miss logic.)
This pointer function method can result in saving one machine instruction, and avoids the indirect jump (to one of the branch instructions). The resulting list of pointers to functions is almost identical to direct threaded code, and is conceptually similar to a control table. The actual method used to implement a branch table is usually based on:
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