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Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4 ' s story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet.
Jul's Covenant eventually found Requiem, but were trapped outside for three years as depicted in the Halo 4 Terminals because the planet required the presence of a Reclaimer to open. In Halo 4, the Master Chief arrives at Requiem in the rear half of the Forward Unto Dawn and comes into conflict with Jul and his forces. The Master Chief's ...
Halo 4: Forward Unto Dawn is a military science fiction web series set in the universe of the Halo franchise. Forward Unto Dawn consists of five 15-minute episodes released weekly starting on October 5, 2012, and was later released as a single film on DVD and Blu-ray and was later put on Netflix in 2013.
An aspect of Halo 4 ' s design that was preserved was the presenting of challenges to players, but not forcing it upon them and making the game linear. [17] Holmes worked on introducing enemy cues and unique behaviors gradually and individually so that players had to fight creatively and effectively. [ 17 ]
Halo 4 was released worldwide on November 6, 2012, [40] achieving record sales for the franchise. [41] In a new addition to the series, a story-driven multiplayer campaign entitled Spartan Ops was released over the weeks following Halo 4 ' s release, telling what happened after the end of the main game. [42]
The Thruster Pack is Halo 4's take on the Evade ability from Reach. It offers up a short dash in whatever direction you're moving when you activate it.
Halo 3 added new capabilities to the Flood, including the ability for the parasite to infect enemies in real time. [10] Bungie used Halo 3 ' s improved capacity for graphics to make a host's sudden transformation into Flood form more dramatic; two different character models and skeletons were fused and swapped in real-time. [18]
With subsequent games, the Covenant and their look were changed or refined to account for increased graphic hardware or gameplay needs. In Halo 3, the Jiralhanae became the primary enemy, and they were heavily redesigned. Concept artists took inspiration from rhinoceroses and gorillas, and armored them with buckles and clothing to represent a ...