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Legacy games break certain covenants that players expect from traditional board games. [14] Permanent, physical changes can occur to components based on game outcomes and player choices. [ 2 ] For instance players might be instructed to write names on cards, place stickers on the game board, or destroy some components. [ 11 ]
Legacy games are board games that change over time while being played over the course of a campaign. Physical changes to components may occur during the campaign as the game changes based on game outcomes and player choices.
Players work together over a twelve game campaign to build a village, while simultaneously competing to win each game, and ultimately win the campaign. Chartersone was designed as a "legacy board game" meaning that each game played influences, or leaves a legacy, for subsequent games within a larger campaign.
Arcs: Conflict & Collapse in the Reach is a space opera board game designed by Cole Wehrle, illustrated by Kyle Ferrin, and published by Leder Games in 2024 alongside Arcs: The Blighted Reach Expansion, a large expansion which significantly modifies the base game into a three-act legacy campaign. [1]
The Pandemic Legacy games have also received critical acclaim. Season 1 has been described as a "leap forward in modern board game design", [58] and "the best board game ever created", [6] [33] and is the second highest rated board game of all time on the influential BoardGameGeek website, having occupied the highest rank for several years.
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