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In 2017-01-19, Paradox Interactive AB announced the a video game adaptation of the franchise with Focus Home Interactive, [9] under the title Werewolf: The Apocalypse – The Official Video Game. [10] [11] The release title would become Werewolf: The Apocalypse – Earthblood around June 2019. [12] A fifth edition of the game was released in ...
Articles on elements of the Werewolf: The Apocalypse role-playing game. Pages in category "Werewolf: The Apocalypse" The following 22 pages are in this category, out of 22 total.
Werewolf: The Apocalypse – Earthblood is a third-person, single-player action role-playing game in which the player takes the role of an eco-terrorist werewolf. [1] [2] [3] The player explores various areas in the American Northwest, in the form of large hub worlds.
Werewolf: The Apocalypse; Werewolf: The Apocalypse – Earthblood; Werewolf: The Apocalypse – Heart of the Forest; Werewolf: The Last Warrior; Werewolves of London (video game) The Wolf Among Us 2; The Wolf Among Us; Wolfchild; Wolfman (video game)
Caerns: Places of Power is a 160-page softcover book designed by Emrey Barnes, Steven C. Brown, Phil Brucato, Alan Bryden, Sam Chupp, John Gavigan, Harry Heckel, Christopher Howard, Sam Inabinet, Izumi Hideo, David Key, Kenneth Meyer, James A. Moore, George Neal, Roderick Robertson, Ryk Strong, and Teeuwynn Woodruff.
Werewolf: Apocalypse, released in February 2004, providing four different scenarios for Werewolf: The Apocalypse game sessions. "The Last Battleground" covered the apocalypse as a great battle, taking place in the spirit realm, where the players would seek for any support before the final battle.
Steven C. Miller has directed a movie with a concept that is, simply put, fuckin’ cool. “Werewolves,” written by Matthew Kennedy and now in theaters via Briarcliff Entertainment, is about a ...
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.