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  2. Betza's funny notation - Wikipedia

    en.wikipedia.org/wiki/Betza's_funny_notation

    There have been several proposals for its extension to games with more complex moves than the original system could handle. Betza notation is used in the XBoard graphical interface for chess-like games, where it can be used to configure the move generator used for highlighting possible moves, and preventing entry of illegal ones. It is more ...

  3. Portable Game Notation - Wikipedia

    en.wikipedia.org/wiki/Portable_Game_Notation

    The movetext describes the actual moves of the game. This includes move number indicators (numbers followed by either one or three periods; one if the next move is White's move, three if the next move is Black's move) and movetext in Standard Algebraic Notation (SAN).

  4. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    One particular type of search algorithm used in computer chess are minimax search algorithms, where at each ply the "best" move by the player is selected; one player is trying to maximize the score, the other to minimize it. By this alternating process, one particular terminal node whose evaluation represents the searched value of the position ...

  5. X-FEN - Wikipedia

    en.wikipedia.org/wiki/X-FEN

    X-FEN (formerly FRC-FEN) is an extension of Forsyth–Edwards Notation (FEN) introduced by Reinhard Scharnagl in 2003. [1] It was designed to be able to represent all possible positions in Fischer random chess (FRC) and Capablanca random chess (CRC).

  6. Forsyth–Edwards Notation - Wikipedia

    en.wikipedia.org/wiki/Forsyth–Edwards_Notation

    His system became popular in the 19th century, then Steven J. Edwards extended it to support its use by computers. FEN is defined [2] in the "Portable Game Notation Specification and Implementation Guide". [1] In the Portable Game Notation for chess games, FEN is used to define initial positions other than the standard one. [3]

  7. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

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  9. Adjournment (games) - Wikipedia

    en.wikipedia.org/wiki/Adjournment_(games)

    Before chess programs achieved master strength, and then became better than the best humans, adjournment was commonly offered in tournaments. When an adjournment is made, the player whose move it is secretly writes their next move on their scoresheet but does not make the move on the chessboard. Both opponents' scoresheets are then placed in ...