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  2. Mighty Math - Wikipedia

    en.wikipedia.org/wiki/Mighty_Math

    The series were introduced to teach the concepts of math techniques and reinforcing math skills. Carnival Countdown was released in July 1996. It teaches counting, sums and early multiplication and division. Number Heroes was released that very same time. It teaches similar content to its prequel but with larger numbers plus fractions, geometry ...

  3. Keisan Game - Wikipedia

    en.wikipedia.org/wiki/Keisan_Game

    Sansū 3-nen: Keisan Game (けいさんゲーム 算数3年 +−×÷, "Calculation Game: Arithmetic for Third Graders") is the third in a series of arithmetic learning video games for the Nintendo Family Computer. The core focus on this video game is exclusively on multiplication (かけざん) and division (わりざん). No addition or ...

  4. Leapster - Wikipedia

    en.wikipedia.org/wiki/Leapster

    Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.

  5. Schoolhouse Rock! - Wikipedia

    en.wikipedia.org/wiki/Schoolhouse_Rock!

    Schoolhouse Rock! is an American interstitial programming series of animated musical educational short films (and later, music videos) which aired during the Saturday morning children's programming block on the U.S. television network ABC.

  6. List of Schoolhouse Rock! episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Schoolhouse_Rock...

    During school on a cold winter's day, a young girl's thoughts about the multiplication of 8 revolve around winter games, particularly ice skating. The video briefly explores the distributive property of multiplication/addition for multiplying 8 by numbers higher than 10, and closes by noting the numeral 8's resemblance to a sideways infinity ...

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

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