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A spike can only be legally performed when the passer is under center, performs the spike immediately after the snap in a single continuous movement, and when the game clock is running. Spiking at any other point while the ball is live is always intentional grounding regardless of pressure or location; this is called a delayed spike .
A fake spike is a trick play in American football. When the clock is running low, it is not uncommon for a quarterback to spike the ball to stop the clock, either to set up for the next play or bring on the special teams. Here though, the objective is to trick the defense into believing that no downfield play will be run.
The Clock Play was a famous trick play in American football, immortalized in what came to be known as the Fake Spike Game, [1] played on November 27, 1994. The contest was played by the National Football League (NFL)'s Miami Dolphins and New York Jets [ 2 ] that featured one of the most famous comeback plays in league history. [ 3 ]
When the clock is running low, it is not uncommon for a quarterback to spike the ball to stop the clock, either to set up for the next play or bring on the special teams. Here too, the objective is to trick the defense into believing that no downfield play will be run—but not fool the officials into thinking the same, which can also ruin the ...
Fake Spike Game: November 27, 1994 Miami Dolphins: 28–24 New York Jets: Dolphins quarterback Dan Marino ran a trick play, pretending to stop the game clock but instead threw a pass that scored the game-winning touchdown, ultimately giving Miami the 28–24 victory. [41] Snowball Game (1995) December 23, 1995 San Diego Chargers: 27–17 New ...
The key to the game for Spikes is whether Ohio State offensive coordinator Chip Kelly decides to open up the playbook beyond the short yardage running plays seen so often against the Wolverines.
“I was trying to create some type of juice and maybe make a few plays and swing the momentum a little bit,” Daboll said after the game. “But that didn't happen.” Effect on the game’s ...
Spiking presumably takes at least 1 second off the clock, so if you're cutting it very close near the end of 1st or 2nd half, the situation could arise where a spike could indeed take the remaining time off the clock. So a quarterback in that situation would need the presence of mind to run a regular play RIGHT THEN; that play would count as ...