Search results
Results from the WOW.Com Content Network
The following examples document the use of the relief parameter in the {{Location map+}} template. This parameter is also available via the {{Location map}} and {{Location map many}} templates. Map definitions are in Module:Location map/data/Japan.
A series of parallel profiles, taken at regular intervals on a map, can be combined to provide a more complete three-dimensional view of the area that appears on the topographic map. It is evident that, thanks to computer science, more sophisticated three-dimensional models of the landscape can be made from digital terrain data.
A vertically exaggerated mountain. In reality, the terrain would appear much flatter. Vertical exaggeration (VE) is a scale that is used in raised-relief maps, plans and technical drawings (cross section perspectives), in order to emphasize vertical features, which might be too small to identify relative to the horizontal scale.
Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography , and as such its portrayal presents a central problem in cartographic design , and more recently geographic ...
Relief map of Spain's Sierra Nevada, showing use of both shading and false color as visualization tools to indicate elevation The digital elevation model itself consists of a matrix of numbers, but the data from a DEM is often rendered in visual form to make it understandable to humans.
Pages in category "Relief maps" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. A. ... Mobile view ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.