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The Universal Soil Loss Equation (USLE) is a widely used mathematical model that describes soil erosion processes. [1]Erosion models play critical roles in soil and water resource conservation and nonpoint source pollution assessments, including: sediment load assessment and inventory, conservation planning and design for sediment control, and for the advancement of scientific understanding.
Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography , and as such its portrayal presents a central problem in cartographic design , and more recently geographic ...
Relief map: Sierra Nevada Mountains, Spain 3D rendering of a DEM used for the topography of Mars The digital elevation model (DEM) is a raster -based digital dataset of the topography ( hypsometry and/or bathymetry ) of all or part of the Earth (or a telluric planet ).
Pages in category "Relief maps" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. A. ... Mobile view ...
A vertically exaggerated mountain. In reality, the terrain would appear much flatter. Vertical exaggeration (VE) is a scale that is used in raised-relief maps, plans and technical drawings (cross section perspectives), in order to emphasize vertical features, which might be too small to identify relative to the horizontal scale.
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Comparison between a composite relief and a composite relief optimised for a small scale map Done - Done, awaiting testing & your feedbacks ! Concept: Combine a lower precision reliefs (use lower sources or blur it) with a hight quality one, so the major feature appears more compare to the usual overload of small details.
In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.