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  2. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .

  3. Template:AMD GPU features - Wikipedia

    en.wikipedia.org/wiki/Template:AMD_GPU_features

    Radeon 7000 Radeon 8000 Radeon 9000 Radeon X700/X800 Radeon X1000 Radeon HD 2000 Radeon HD 3000 Radeon HD 4000 Radeon HD 5000 Radeon HD 6000 Radeon HD 7000 Radeon 200 Radeon 300 Radeon 400/500/600 Radeon RX Vega, Radeon VII Radeon RX 5000 Radeon RX 6000 Radeon RX 7000 AMD support Kind 2D 3D Instruction set architecture: Not publicly known

  4. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.

  5. AMD Eyefinity - Wikipedia

    en.wikipedia.org/wiki/AMD_Eyefinity

    In Fit or Expand mode, AMD compensates for mismatched resolutions by creating a virtual desktop of a different resolution than the monitors, and then either padding it out or cropping it as is necessary. [39] AMD Eyefinity works with games that support non-standard aspect ratios, which is required for panning across multiple displays.

  6. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    RDNA 3 is a GPU microarchitecture designed by AMD, released with the Radeon RX 7000 series on December 13, 2022. Alongside powering the RX 7000 series, RDNA 3 is also featured in the SoCs designed by AMD for the Asus ROG Ally , Lenovo Legion Go , and the PlayStation 5 Pro consoles.

  7. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  8. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  9. Video Immersion - Wikipedia

    en.wikipedia.org/wiki/Video_Immersion

    Video Immersion is a set of computer graphics processing technologies, used by ATI Technologies in their Radeon video cards. It is the brand name ATI uses to refer to the video compression acceleration feature in their R100, R200, and R300 video cards. Video Immersion is present in R100 based cards, and ATI introduced Video Immersion II with ...