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  2. Innovation management - Wikipedia

    en.wikipedia.org/wiki/Innovation_management

    Innovation management allows the organization to respond to external or internal opportunities, and use its creativity to introduce new ideas, processes or products. [2] It is not relegated to R&D; it involves workers or users at every level in contributing creatively to an organization's product or service development and marketing.

  3. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking , methods of re-framing problems, changes in the affective environment and so on.

  4. Systematic inventive thinking - Wikipedia

    en.wikipedia.org/wiki/Systematic_inventive_thinking

    Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s.Derived from Genrich Altshuller's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation.

  5. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    Creativity is the ability to form novel and valuable ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, literary work, musical composition, or joke), or a physical object (e.g. an invention, dish or meal, piece of jewelry, costume, a painting).

  6. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    The origins of design thinking lie in the development of psychological studies on creativity in the 1940s and the development of creativity techniques in the 1950s. 1960s: The first notable books on methods of creativity are published by William J. J. Gordon (1961) [69] and Alex Faickney Osborn (1963). [70]

  7. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields. As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms.

  8. Innovation leadership - Wikipedia

    en.wikipedia.org/wiki/Innovation_leadership

    Exploratory and value-added innovation require different leadership styles and behaviors to succeed. [14] Value-added innovation (PwC, 2010) involves refining and revising an existing product or service and typically requires minimal risk taking (compared to exploratory innovation, which often involves taking a large risk); in this case, it is most appropriate for a leader for innovation to ...

  9. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Thus, creativity means that a creative person develops great ideas and novel products through a creative process in a creative environment. Creativity processes use these influencing factors as they support the search for ideas, problem solving and evaluation, and selection of ideas via rules, a group of people, and a creative process.