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  2. Systematic inventive thinking - Wikipedia

    en.wikipedia.org/wiki/Systematic_inventive_thinking

    Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s.Derived from Genrich Altshuller's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation.

  3. Innovation management - Wikipedia

    en.wikipedia.org/wiki/Innovation_management

    Innovation management allows the organization to respond to external or internal opportunities, and use its creativity to introduce new ideas, processes or products. [2] It is not relegated to R&D; it involves workers or users at every level in contributing creatively to an organization's product or service development and marketing.

  4. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    Creativity is the ability to form novel and valuable ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, literary work, musical composition, or joke), or a physical object (e.g. an invention, dish or meal, piece of jewelry, costume, a painting).

  5. Teresa Amabile - Wikipedia

    en.wikipedia.org/wiki/Teresa_Amabile

    Dr. Amabile is the author of The Progress Principle, Creativity in Context, [5] and Growing Up Creative, [6] as well as over 150 scholarly papers, chapters, case studies, and presentations. She serves on the editorial boards of Creativity Research Journal, Creativity and Innovation Management, and the Journal of Creative Behavior. Her papers ...

  6. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    The origins of design thinking lie in the development of psychological studies on creativity in the 1940s and the development of creativity techniques in the 1950s. 1960s: The first notable books on methods of creativity are published by William J. J. Gordon (1961) [69] and Alex Faickney Osborn (1963). [70]

  7. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields. As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms.

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