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In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [2] A hash table uses a hash function to compute an index, also called a hash code, into an array of buckets or slots, from which the desired ...
Due to their usefulness, they were later included in several other implementations of the C++ Standard Library (e.g., the GNU Compiler Collection's (GCC) libstdc++ [2] and the Visual C++ (MSVC) standard library). The hash_* class templates were proposed into C++ Technical Report 1 (C++ TR1) and were accepted under names unordered_*. [3]
C++ Technical Report 1 (TR1) is the common name for ISO/IEC TR 19768, C++ Library Extensions, which is a document that proposed additions to the C++ standard library for the C++03 language standard. The additions include regular expressions , smart pointers , hash tables , and random number generators .
For any fixed set of keys, using a universal family guarantees the following properties.. For any fixed in , the expected number of keys in the bin () is /.When implementing hash tables by chaining, this number is proportional to the expected running time of an operation involving the key (for example a query, insertion or deletion).
Linear hashing (LH) is a dynamic data structure which implements a hash table and grows or shrinks one bucket at a time. It was invented by Witold Litwin in 1980. [1] [2] It has been analyzed by Baeza-Yates and Soza-Pollman. [3]
Linear probing is a component of open addressing schemes for using a hash table to solve the dictionary problem.In the dictionary problem, a data structure should maintain a collection of key–value pairs subject to operations that insert or delete pairs from the collection or that search for the value associated with a given key.
Cuckoo hashing is a form of open addressing in which each non-empty cell of a hash table contains a key or key–value pair.A hash function is used to determine the location for each key, and its presence in the table (or the value associated with it) can be found by examining that cell of the table.
The first place to look in is H−1 = 3 entries before, at entry 10. That entry's hop information bit-map indicates that d, the item at entry 11, can be displaced to 13. After displacing d, Entry 11 is still too far from entry 6, so the algorithm examines entry 8. The hop information bit-map indicates that item c at