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  2. John Carmack - Wikipedia

    en.wikipedia.org/wiki/John_Carmack

    John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen , Wolfenstein 3D , Doom , Quake , and their sequels.

  3. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2.5) was based on it. John Romero initially conceived of Quake as an action game taking place in a fully 3D polygon world, inspired by Sega AM2's 3D fighting game Virtua Fighter.

  4. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3.The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.

  5. John Carmack's AGI startup raises $20M from Sequoia, Nat ...

    www.aol.com/news/john-carmacks-agi-startup...

    John Carmack, the game developer who co-founded id Software and served as Oculus's CTO, is working on a new venture -- and has already attracted capital from some big names. Stripe co-founder and ...

  6. QuakeC - Wikipedia

    en.wikipedia.org/wiki/QuakeC

    QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as ...

  7. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    It was created by John Carmack, with auxiliary functions written by John Romero, Dave Taylor, and Paul Radek. Initially developed on NeXT computers, it was ported to MS-DOS for Doom's release and was later ported to several game consoles and operating systems. The source code was released on 23 December 1997 under a proprietary license, and ...

  8. John Carmack quit id Software because it wouldn't ... - AOL

    www.aol.com/news/2014-02-04-john-carmack...

    We know the basic reason why John Carmack left id Software: he wanted to concentrate on his work at Oculus VR. However, we now know that it was more complicated -- it was the result of a dream denied.

  9. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. [1] It was originally distributed via FTP, and later moved to GitHub.