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Fantastic Locations: The Frostfell Rift is an adventure module for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. Plot summary
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
3–5 "Slade" Henson: 1993: Thunder Rift setting. 9259: The Jade Hare: 1: John Nephew: 1992: Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products. [13] Designed for first level characters. 3142: King of the Giantdowns: Variable ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Thunder Rift: Colin McComb: 1992 ― ― ― TSR 9357: 1-56076-381-7: Champions of Mystara: Heroes of the Princess Ark: Ann Dupuis, Bruce A. Heard: 1993: Describes the people living in skyships in the world of Mystara. Boxed set ― TSR 1094: 1-56076-615-8: Poor Wizard's Almanac & Book of Facts: Aaron Allston: 1992: Updates the timeline of ...
However, Wizards allowed a group of fans to support the line for the 3rd Edition on the internet. Initially, the Dragonlance-L mailing list updated the setting; this mailing list would become known as the Whitestone Council and would maintain The Dragonlance Nexus website. The Whitestone Council was supported by both Tracy Hickman and Margaret ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).