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Whac-A-Mole is an arcade game. It was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as Mogura Taiji (モグラ退治, "Mole Buster") or Mogura Tataki (モグラたたき, "Mole Smash"). A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large ...
The company later developed other products and concepts, but they failed to gain commercial interest. Fechter also claims to have been instrumental in the early development of Whac-A-Mole, an arcade game from Bandai that became popular in the late 1970s, but his involvement was never officially recognized. [2]
Some of the students have stolen the Whac-A-Mole mallets and have taken it upon themselves to chase the homeless people off the property. Principal Frye reminds the students that the game is "Whac-A-Mole" and not "Whac-A-Bum." Someone has taken off all their clothes and is parading around in what might be a cotton candy thong. Principal Frye ...
“For years, Apple responded to competitive threats by imposing a series of ‘Whac-A-Mole’ contractual rules and restrictions that have allowed Apple to extract higher prices from consumers ...
The Cowboys' tight ends came up with a TD celebration that could draw a fine; Dak Prescott told them they would get help if it happens. | From @ToddBrock24f7
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In a theory attributed to Mark T. Allen, the term "whac-a-mole" also describes typical dating behavior at science and engineering departments of major research universities. As soon as a single female (or mole) appears, male graduate students (the players) hit on her or try to "whack" her, i.e. engage her into a relationship.
The problem is not getting homeless people off the streets, ... “We can’t continue with this Whac-A-Mole type of approach that we’re just going to step up NYPD presence in the subways or ...