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Welcome to the world of Crysis 3, a deep jungle experience awaits you in the Dystopian New York setting as you battle through hordes of CELL operatives and search for the evasive Alpha Ceph...
If you could play Crysis on An age old question asked by many to this day, as it was the first-person shooter Crysis that stressed your PC like no other with its highly complex graphics engine ...
New features introduced in Crysis 3 include a new Nanosuit ability called "Rip & Throw", a compound bow and hacking, which allows players to hack into enemies' equipment, drones, and security defenses. Crysis 3 is set in a post-apocalyptic New York City, in an effort to merge the urban landscape of Crysis 2 and the forest setting of the ...
In Crysis 3, Alcatraz is back in the Big Apple and better equipped than ever to take down the Ceph. Based on the massive amounts of crazy stuff the last two games put you through, ...
Pages in category "Crysis" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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The E3 2000 Crytek demo disk. Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. [4] One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time.