Search results
Results from the WOW.Com Content Network
The Bilestoad is a fighting video game by Marc Goodman (credited as "Mangrove Earthshoe") for the Apple II and published in 1982 by Datamost. In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. The name is derived from the German words Beil (axe) and Tod (death).
Apples, After completing the first level, all successive levels will have apples on the screen, colored just like the Apple logo. Many points are earned by contact with an apple. As it is eaten, there is a little "bleep" and the apple disappears. The other cycles are not interested in the apples, and will not eat them.
Halloween, 1915, Howard Chandler Christy North Texas Agricultural College students bobbing for apples, circa 1930s. A common variant of bobbing of apples is the game snap apple or apple on a string, in which apples are hung from the ceiling and contestants jump to take bites - the winner is the contestant that manages to eat their entire apple first.
While there were many versions of the game, each apple represented a special someone. If the bobber, typically female, successfully bit into the apple with the name of a love interest in one go ...
Video Stock Market: 1985: Computer Adversary Publishing The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams ...
Snake Byte is video game written by Chuck Sommerville for the Apple II and published by Sirius Software in 1982. [1] The game is a single-player variant of the snake concept. It was released the same year for Atari 8-bit computers [2] and on cartridge for the VIC-20.
WildWorks, Inc. [1] (formerly Smart Bomb Interactive) is an American game development studio based in Salt Lake City, Utah.The studio was assembled from game industry veterans, co-founded by Kris Johnson, Clark Stacey, and Jeff Amis (Johnson and Stacey were previously a part of the studio Beyond Games).
The game is played on a two-dimensional side-scrolling playfield, where two players start at main bases on opposing sides of the field. The player operates a Choplifter-esque helicopter defending a string of advancing units, which the player purchases throughout the game. The objective is to create and defend a force that can escort a van ...